In the case when the actor stands at any corner of the main map and there are two maps connected (only one connected map will be showed), if the actor moving to the map which is not displayed, he will move into the map that showed and at a wrong position.Ġ v1.0.4 Fix a bug when switching maps, the 2nd map's note is not analyzed so that the map notes except this plugin's do not workġ v1.0.3 Fix a bug when moving into the connected map an error will be printed in the console, this bug does not affect game thoughĠ v1.0.2 Fix a bug that the game will crash when returning to title scene and restarting the game againĥ v1.0. When actor moving to a touch point on the connected map, he will keep going event reach the touch point.Ģ. It's just not work in my case.Ġ v1.0.6 Fix a bug that resetting the moving animation when switching maps so that the animation may look strangeġ. Search for online templates that look similar to the original Pokémon card games base design. Even if youre not willing to draw the cards, you can print out artwork from fan sites and other free online resources. You can still use it if your game uses traditional transfer and you wanna make a map exceed the size limitation. All you need to start your own Pokémon card game is paper and pens. If you have a event that only work when the actor moves into that map area, you need to do some extra work for this. Finally, since it's one map, all events will run when the map starts. If you think you can do the shift by yourself, consider that you already merge 100 maps and wanna add 1 more event in map1.Ĥ. Then it does the same thing to events of map3, map4, etc. So it shifts event ids of map2 by the total count of events of map1. The event id in one map cannot be the same. It makes map exceed 256x256 but you still can't make a really big map due to some other limitations.ģ. Merging maps and loading data of all these maps takes a lot of time. Otherwise all other maps will be rendered by the same tileset of the first map.Ģ. So it causes a big problem that you can only use one tileset for all maps. It does not explain how to create maps, as that is a basic skill required to use RPG Maker XP. For the graphic that shows the whole region, see Region map. For joining two maps together, see Connecting maps. One more thing, many people confused with my plugin and the Japanese plugin FTKR_ConnectingMapGenerator.ġ. For defining special information about a map, see Metadata. Not a big problem though, just first several frames. That's maybe because I change a little the way of loading and rendering for effciency reason. Notice that the very first frame MV renders the whole game, the tilemap is not rendered while actors and events are rendered. If there is any updating in the future, I will update this thread. So if you require other features, please ask someone else to add. I am a game maker not plugin maker, I will not add more features unless my game needs it. Even modify this plugin and claim as yours is ok, but just give credit to the first author.įirst of all, thank Lanza Schneider for solving the heavy lag problem when rendering two maps.
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